SolidWorks Animation on CAVE - Through Unreal

If you are willing to run animations on CAVE, make sure you are able to run any 3D model first before jumping to this step.

  • this tutorial assumes you have SLDASM (solidworks assembly) file ready to be imported into unreal with Motion Study (Animation to import), the following video shows animation inside solidworks

  • go to file and choose save as and choose Datasmith extension (.udatasmith)

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  • go to unreal engine and using datasmith extension import the .udatasmith file into your level

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  • choose the folder you want to store these assets into, make sure you the animation import is activated too

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  • after importing the animation you should be able to find the assembly in your project outliner as seen bleow

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  • start scaling the model depending on your needs, if you want to scale the object over the 3 dimensions at once make sure that all 3 arrows are turned into yellow not only one of them as shown below

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  • after scaling the engine in all directions

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  • now go to content and look for animations and choose of the motion studies you want, make sure you select autoplay and loop indifinelty

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  • you can adjust the keyframe for the animations in case you wanted different behaviour by adjusting the coordinates of the components within every keyframe !